To outsmart your opponent with a clever code or great guesswork.
As the Codemaker: your goal is to set a mystery code so cunning that it will keep your opponent guessing for as long as possible.
As the Decoder: you must break the secret code in the fewest number of guesses.
Before you begin, agree on an even number of games to play.
Pull out the corresponding red arm to display the number of pegs that are the correct colors in the correct positions.
Pull out the corresponding white arm to display the number of pegs that are the correct colors but in incorrect positions.
Example: In this case the player has two pegs that are the correct colors but are in the wrong positions. The Codemaker pulls the WHITE slider two spaces. They also have one peg of the correct color and in the correct position.
The red slider is pulled out one space. Decoders: if the Decoder breaks the secret code, the Codemaker pulls out the red indicator arm next to the correct combination so that it displays the number 4 and reveals the hidden code by turning the unit around. That game is over. Tally the score and change roles.
At the end of each game, the Codemaker scores one point for every line of Code pegs placed by the Decoder. If the Decoder does not crack the code in nine attempts, that game is over and the Codemaker scores nine points.
Make a note of your score after each game. Players switch roles at the end of each game. When you have completed the agreed number of games, add up your scores - the player with the highest score is the winner.
If the Codemaker makes a mistake when giving information to the Decoder, replay the game and award three extra points to the Decoder.